Qÿhtvehb Phähe Uphnoew (/dujc/ /ufnoˈuː/ [blank] [kitten]) is a subtropical Small City located in the Hatupujuqe Provence of the Hobben.
The name Qÿhtvehb Phähe Uphnoew is derived from the Sylvin language, as Qÿhtvehb Phähe Uphnoew was founded by Èlkèqthë, who was culturaly Undermountain.
Climate
Qÿhtvehb Phähe Uphnoew has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Qÿhtvehb Phähe Uphnoew receives an average of 156 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Qÿhtvehb Phähe Uphnoew covers an area of nearly 12 km2 (4 mi2), and an average elevation of 7404 m (-18658 ft) above sea level.
Overview
Qÿhtvehb Phähe Uphnoew was founded durring the early 13th century in spring of the year 1228, by Èlkèqthë. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Èlkèqthë.
Qÿhtvehb Phähe Uphnoew was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Phähe Uphnoew is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Qÿhtvehb Phähe Uphnoew is buildings are arranged arround a network of premissive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Qÿhtvehb Phähe Uphnoew's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Astonishigly, the political statment focused walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Qÿhtvehb Phähe Uphnoew has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Qÿhtvehb Phähe Uphnoew’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Qÿhtvehb Phähe Uphnoew has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qÿhtvehb Phähe Uphnoew has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Phähe Uphnoew. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Phähe Uphnoew's parks.
Qÿhtvehb Phähe Uphnoew has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Phähe Uphnoew.
Qÿhtvehb Phähe Uphnoew has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qÿhtvehb Phähe Uphnoew has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qÿhtvehb Phähe Uphnoew has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qÿhtvehb Phähe Uphnoew has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Phähe Uphnoew has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Phähe Uphnoew's public wards, blessings, and other arcane systems.
Qÿhtvehb Phähe Uphnoew possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Qÿhtvehb Phähe Uphnoew has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Phähe Uphnoew's natural decorations nor waterways.
Qÿhtvehb Phähe Uphnoew has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qÿhtvehb Phähe Uphnoew has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qÿhtvehb Phähe Uphnoew has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qÿhtvehb Phähe Uphnoew's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
Due to the actions of local Kami, autumn is long in Qÿhtvehb Phähe Uphnoew.
The Ice Elemental, Large near Qÿhtvehb Phähe Uphnoew are known to be a mutant strain of the creature.
Qÿhtvehb Phähe Uphnoew's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Truename Magic energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 7
Farm Laborer: 19
Hunters: 10
Milk Maids: 6
Ranchers: 3
Ranch Hands: 8
Shepherds: 8
Farmland: 11636 m2
Cattle and Similar Creatures: 713
Poultry: 8556
Swine: 570
Sheep: 28
Goats: 5
Horses, Mounts, and Beasts of Burden: 285
Craftsmen
Arms and Toolmakers: 5
Blacksmiths: 6
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 6
Candlemakers: 9
Carpenters: 8
Clothmakers: 8
Coach and Harness Makers: 3
Coopers: 6
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 2
Cutlers: 2
Fabricworkers: 6
Farrier: 14
Furriers: 1
Glassworkers: 9
Gunsmiths: 6
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 3
Paper Workers: 4
Plasterers: 3
Pursemakers: 5
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 6
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 9
Tailors: 21
Tanners: 3
Upholsterers: 4
Watchmakers: 3
Weavers: 9
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 4
Butchers: 6
Chandlers: 6
Chicken Butchers: 7
Entrepreneurs: 2
Fine Clothiers: 6
Fishmongers: 7
Florists: 1
Potion Sellers: 5
Resellers: 11
Spice Merchants: 3
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 11
Barbers: 12
Coachmen: 4
Cooks: 11
Doctors: 7
Gamekeepers: 4
Grooms: 2
Hairdressers: 9
Healers: 7
Housekeepers: 8
Housemaids: 17
House Stewards: 8
Inns: 2
Laundry maids: 5
Maidservants: 9
Nursery Maids: 5
Pastrycooks: 10
Restaurateur: 11
Tavern Keepers: 12
Specialized Laborer
Ashworkers: 4
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 5
In-Town Couriers: 6
Long Haul Couriers: 6
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 7
Millers: 6
Miners: 6
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 7
Sugar Refiners: 1
Tosher: 4
Warehousemen: 9
Watercarriers: 6
Watermen, Bargemen, etc.: 8
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 5
Dentists: 2
Educators: 8
Engineers: 4
Gardeners: 2
Mages: 2
Plumbers: 3
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 7
Civic Iudex: 3
Consultants: 1
Exorcist: 6
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 21
Monks, Monastic: 9
Monks, Civic: 8
Historian, Oral: 6
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 12
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 11
Military Officers: 9
Cottage Industries
Brewers: 7
Comfort Services: 11
Enchanters: 3
Herbalists: 3
Jaminators: 9
Needleworkers: 10
Potters: 4
Preserve Makers: 8
Quilters: 4
Seamsters: 17
Spinners: 8
Tinker: 3
Weaver: 7
Artists
Actors: 3
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 2
Musicians: 7
Painters, Art: 1
Playwrights: 2
Sculptors, Art: 2
Wood Carvers: 10
Writers: 9
Produce Industries
Butter Churners: 9
Canners: 8
Cheesmakers: 9
Ice Merchants: 1
Millers: 5
Picklers: 5
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 6
992 of Qÿhtvehb Phähe Uphnoew's population work within a Foundational Occupation.
61 work in Agriculture
220 work as Craftsmen
75 work as Merchants
154 work as Service Workers
99 work as General Laborers
40 work as Skilled Laborers
144 work as Civil Servants
94 work in Cottage Industries
52 work as Artists
53 work in Produce Industries
1632 of Qÿhtvehb Phähe Uphnoew's population do not work in a formal occupation, but do contribute to the local economy. 228 (8%) are noncontributers.
Points of Interest
Qÿhtvehb Phähe Uphnoew is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.
Qÿhtvehb Phähe Uphnoew is accessed from a nearby river via an intricate series of locks.
POI
History
The the a hat of Summoning, an a hat imbued with potent amounts of Summoning energies was created in Qÿhtvehb Phähe Uphnoew by in time immemorial, reportedly some time during the late 2nd century.